![]() ![]() Our plans M,L and XL include Darkness Falls mod hosting. They must, however, have water within 4 blocks of them (in any direction, including underneath) or they will expire. On a farm, plants (not trees) now REQUIRE water to grow! They will continue to spawn in the world with no difficulties. Guards have been added to the trader, along with a Guard Captain NPC!ĪnimationSDX support has been enabled, enabling custom models to be uploaded, rigged, and animated in-game. Traders are no longer safe! Take care of your local business! ![]() There is also a titanium variation available. Scopes are available for both crossbows.Ī battle axe has been added. Steel crossbow with steel, explosive, and titanium bolts has been added. Lockpicks have been added! You can now pick the locks on all safes and most doors. The Advanced Forge (which is necessary to make steel but does not require fuel! ), the Mortar and Pestle, and two workbenches! There’s also the unusual, loot-only Lathe!Ī stone hammer has been added. Ovens and sinks that function! Both versions are craftable, so select the one that best matches your kitchen.ĥ new workstations have been installed. Sticks and Sharp Stones have also resurfaced! Making guns! Gun components have reappeared and must be produced using the unique, one-of-a-kind Lathe.Ĭloth pieces may now be utilized instead of feathers by arrows. ![]() Several new weapons! P225 Pistol, AR-15 Automatic Rifle, Winchester Rifle, and Combat Shotgun, for example. Small Engines and Lead Batteries That Can Be Made! More food, please! There are far too many to name, but bread is now a choice.Ĭlay bowls are making a resurgence, and they’re being used for more than just stunning plants! Increased yields! Grow apple, banana, and coconut trees, as well as wheat, carrots, and tomatoes! Notes on ability! Is there a recipe you already have? Scrap it and transform it into a skill note, which you may later change into something more valuable. Skill manuals for all 100 level skills have been provided.Ī general skill point book has been developed so that you may earn skill points in a number of techniques. Wrench is now a perk and a schematic, although it can only be created and repaired using Iron.Īll common books have been included as bonuses, giving you the choice of discovering the book or spending the money. The books Forge Ahead and Leather Tanning are back! (Also available as a perk) Titanium has been added! Found as prizes, both under and above ground. Zombie Behemoth (both male and female) has been added! Increased the pace at which zombies spawn and respawn! There are eight classes to select from, each with six tasks!ĩ6-pocket backpack! Crafting queue with 12 spaces!Ĭustom User Interface! Food and water kiosks are positioned near to the hotbar. He will also strive to bring extra zombies/enemies in order to make the “final game” more challenging. Hub city, jagged rocks, and sticks are some excellent examples, and he wants to attempt to integrate extra gameplay features from that age. ![]() He’s also attempted to add some realism by concealing a lot of recipes behind benefits, since most average people wouldn’t know how to do/make such things.Īlso, he started playing in Alpha 8, so he wanted to attempt to bring back some of the era’s aspects. The idea is to delay the early game so that you take longer than normal to achieve Iron and Steel. He learned that he really loves customizing, therefore he has expanded on it quite a bit. I am looking at a new design that would be cross platform, and would be putting more of a focus on the modlet system for that version, and by extension, "My Mods".Tthis is a 7D2D mod written by KhaineGB to fix a few “issues” that he, his wife, and many friends considered the game to have. Performance can be spotty, it's not cross-platform, etc. But the mod launcher is already 4 years old. I do plan on fixing that in the future, but as you said, Steam Workshop would replace that functionality (I hope). With modlets coming into play, they become more important, but the feature was never really pushed. My Mods was originally developed to add your own overhaul, etc. Thank you both for your dedication to this game and the community. I get that this may not be worth your time with Steam Workshop on the horizon, but I sincerely hope that this tool will persist beyond that and continue to grow. This could make it more accessible to casual modders and other non-weirdos. I would love to see it become a more prominent feature, perhaps with a dumbed-down instruction set. I really love the My Mods function, but from conversations with other players I can report that it sometimes goes unnoticed or misunderstood. I have never had any wonkiness with the Launcher. ![]()
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